If you're truly ambitious, burn your resume. >> You have all these amazing contrarian perspectives on how to build amazing products. >> Your instincts are right 95% of the time. Your ideas are wrong 75% of the time. We've seen so many founders who just stoically, heroically stick with a losing idea. >> How do you know if this is just the wrong path you're following? >> If you're asking whether or not your product is an A, it's not [music] an A. When you have lightning in a bottle, when you have true signal, everything works. >> Most products are better versions of things that existed before. Talk about how you get over that hump of copying. >> It's almost a moral arbitrage. You became a founder, an entrepreneur because you wanted to go be an innovator, but you're trying to win the hearts and minds of nurses in Indiana like for Farmville. You're not trying to win awards and respect from your peers. Define your ambition in the eyes of your consumer. >> Building a consumer social app, very few people have successfully done it and built something durable. >> We have beyond a latent demand for social. It's lost the adrenaline. People are proud to tell you they're not on Instagram. [music] They're not missing the party. If you want to reinvent social, look for where the cocktail is. We know it when we see a great cocktail party. You feel you're like, "Oh, I'm so glad I'm here." Today, we're all hanging out on our Claude on our GPT, but there's no cocktail [music] party. My challenge to your listeners is figure out how to make it rowdy. Today my guest is Mark Pinkinis, founder of Zingga, [music] who has arguably created more successful consumer products than anyone else in history, over a dozen both within Zinga and before Zinga. And over the past 5 years, [music] he has been working on a book that synthesizes all of the things that he's learned about building successful consumer products. It's called Life at the Speed of Play. It's coming out in a few weeks, and it is so good, and it's also a really quick read. In a quote for the book, Sam Alman, the co-founder of OpenAI, said that today the only bottleneck to building great products is knowing what to create. Mark [music] is an expert at this. And after reading this book and having this conversation, I could not agree more. In his book and in this conversation, Mark shares a really clever [music] and counterintuitive framework that he's developed for coming up with successful product ideas. Why being less ambitious is often the path to coming up with the most ambitious ideas. why you need to kill your hope before your hope kills you. [music] Why your instincts are usually right, but your ideas are usually wrong. Also, what he's learned about raising kids. He's got five. [music] And so, so, so much more. This episode is for anybody who is building a product or thinking about starting a company.
Before we get into it, don't forget to check out lennisprod.com for a free year of the hottest and most well-crafted AI products in the world, available exclusively to Lenny's newsletter subscribers. With that, I bring you Mark Pinkis. >> Mark, thank you so much for being here and welcome to the podcast. >> I've been a [music] big listener. >> Oh, wow. >> And I'm excited to I'm excited to finally be on. So, >> I'm excited to finally have you on. You just put out a book. It's coming out around the same time that this podcast is coming out. It's called Life at the Speed of Play. There's uh so much here I want to talk about. I want to start with this framework that you developed uh called proven better new and the framework is basically designed to help you come up with and refine your product ideas and your startup ideas to basically increase the odds that your idea is a good idea and that it will work. Uh it is such a clever idea, such a simple idea with so much depth. Um I want to spend a bunch of time on this. Um, so first of all, just give us kind of the the overview on this framework, what it is, how people might use it in coming up with ideas.
>> Sure. Well, this is a framework that we got to early on at Zingga and it became like a religion and the fundamental the the core principles and engine behind how we did product management at Zinga. And it's was so fundamental to the book that for three of the four years writing the book we called it proven better new but then I was like oh that's too dry a name and I I love this concept of life at the speed of play which we can talk about but is the bigger gestalt to the book. So, but proven better new is this core um philosophy that I've had around products since I started Zingga, which is that we have these the we have these instincts like in our gut, these human level instincts that are pretty much always right. And then we put these ideas on top of the instincts that are usually wrong. And my rule of thumb is your instincts are right 95% of the time. Your ideas are wrong 75% or at best right 25% of the time. The framework of proven better new takes that philosophy and says okay what do we do with that? Okay let's let's isolate your innovation zone. Let's isolate that thing you have in your gut and let's just test many many ideas around that and let's fail for the right reason not the wrong reason. It might be I mean at Zingga we'd see new game launches. Sid Meyers like the you know godfather of game design who's the most revered game designer. He came out, I think, a a social civilization on Facebook and we thought, "Oh god, here comes like the ultimate game designer." And 10 minutes after the game came out, the Zinga PM's emailed around their analysis and they said, "It's dead on arrival because his Fatoule, his first time user experience, was so many clicks and so bad that no one was ever going to see his great game design." Even Sid Myers tripped over what were understood by the most junior product managers at Zingga was the best of breed approach to onboarding a new user to the first-time user experience on the Facebook platform. But because he didn't perfectly copy that, he didn't do the proven right, his innovation never got seen by anybody. This episode is brought to you by our season's presenting sponsor, Work OS. What do OpenAI, Anthropic, Cursor, Versell, Replet, Sierra, Clay, and hundreds of other winning companies all have in common? They are [music] all powered by work OS. If you're building a product for the enterprise, you've felt the pain of integrating single signon, skim, arbback, audit, logs, and other features required by large companies. work OS turns those deal blockers [music] into drop-in APIs with a modern developer platform built specifically for B2B SAS.
Literally every startup that I'm an investor in that starts to expand up market ends up working with Work OS. And that's because they are the best. Whether you are a seedstage startup trying to land your first enterprise customer or a unicorn expanding globally, work OS is the fastest path to becoming enterprise ready and unblocking growth. It's essentially Stripe for enterprise features. Visit works.com to get started or just hit up their Slack [music] where they have actual engineers waiting to answer your questions. Workos allows you to build faster with delightful APIs, comprehensive docs, and a smooth developer experience. Go to work os.com to make your app enterprise ready today. And so the con the point of proven better new is to say let's take all the proven off the table. If you want to build the AI Snapchat or the AI camera, there's so many of those I see now, AI cameras. Fine. Let's start with what you're not innovating on. You're the icon. Um the maybe just the way a camera works. look for where that's the best of breed proven, whether it's Apple or Snapchat or Instagram, and copy those legally and with hopefully some taste.
We can get into like great copies and bad copies, but but be a master of the proven first. Get your PhD in proven first. And I like to say we we don't we haven't earned the right to innovate on the camera until we are the world's leading PhD on the best mobile cameras that already exist. And then better is usually we can't find better. Better is usually very small increments and innovations. And better is something that 10 out of 10 of your existing the existing users of that product would say [ __ ] yeah. 10 out of 10 not you. What you think is better is called new, right? What we think is better is new. We usually are too ambitious on the new and and so better could be it's now free. There's no download. there's something that you can both statistically show works, you know, is better and every user would say yes to. And and usually it's it's very small and it's polish and it's it's things that intense users, power users will notice the most. And in our game, Words with Friends, you know, it was Scrabble, but if it was just Scrabble, why was it a massive hit with 14 million DAUs and Scrabble itself wasn't right? There must have been something, you know, better and novel about it. But it had such a polish for mobile was the better and the new. What's the novel new idea, the back of the box idea that's going to get people to download and try it? And in the case of words with friends, it was social. It was your friends are just is attached to the Facebook graph and your friends are just already there to play with you, which was a new idea. You know, even that which you'd think of course I want, you might not get 10 out of 10 people saying yes. And we have to accept that that new idea is probably going to fail. It's a reason to try it for people, but it's probably going to fail. And if we do proven better new right, the product has much better odds of succeeding in the market, not failing for the wrong reasons. And if we start with the premise that the new is probably not right, and we've got four other new ideas ready to test, then we we just prosecute it in a different way. And and we really it's I like to think if you do proven better, new, right? It's it's like a time machine because what if I could go back to Mark, you know, 2003 and four and say, "Dude, you don't even realize how right you are." Like, one of your instincts is going to be a $1.6 trillion company once, and you are a year ahead of them, right? You're a year ahead of a $ 1.6 trillion company. That's, you know, I'm not going to tell you which. I'm not going to totally cheat, but I'm just going to tell you there's something there's another answer in this that you could pursue that would be worth 1.6 trillion. Oh, by the way, your Tribes idea that's Reddit that becomes a whole company industry, you know, listings. So, there was a point in Tribe where I knew my metrics weren't working. Our D30 retention was terrible. We were sinking speedboat. And if I had had this attitude of I'm going to try a lot more ideas. I'm going to look around me like if you're doing proven better, you're also looking around you for what's what are you finding heat that's proven in the market that you can also go test and you know I would have massively changed my odds of success. Okay, there's so much here. So just to summarize how I think about this framework which is so good like if you start to really think through all the products that have succeeded and how many of them actually follow this whether they are conscious or not it's wild so kind of the steps that I hear is so proven better new proven is make a list of the things that are proven to be working already in the market things people love about this sort of space better is make something that is not just better but that 10 out of 10 people will say f yeah I would switch at this is better and then add something new that nobody's tried before that adds a little wrinkle and I think a little bit like you have a bunch of examples in the book Slack and threads there's also like if you think about the iPhone and the iPod like you don't think you don't think about them that way but basically the iPod there was a music player they made it better and they added some new stuff and it >> yeah in the world >> I was there at the TED conference when this team from MIT was demoing their touchscreen and they did it on a gigant gigantic whiteboard and Steve Jobs was obsessed with it. They had a whiteboard and they had a table with it and I watched him and he spent the whole time there with this team obsessing over their their touch. I don't know if that's the first time he saw it, but I know he was obsessed with it. Like, okay, there's his new idea is is a touch screen. It's [snorts] only new idea. Um, and I want to say proven gets so misused and that what I've found over the years with founders is that they start to use proven better new to justify a wrong idea and they're like, "Look, Mark, I'm doing Proven. Proven is this game that was popular in the 90s. Proven is and they they pick something that and it's to their own detriment. They're they're not using proven. You we have to be precise. We have to think at the pixel level of this experience. Proven is on this platform for this audience for this experience. And you can look to what's been proven before as great sources of new ideas, but but it's not if it's not on this platform, it's you know, it doesn't count as proven. And and yet the the masters at this product craft do proven better new whether they call it that or not and they do it at such a a a beautiful level that nobody even thinks no one realizes what it's derivative of and and Slack was a great example because I think Slack might have just been proven and better and no new and that's even better if you can get a if you can have a successful product and I don't want to sound anti-inovation but you know people don't like change.








